UX/UI Case Study

Plan With Friends -
A Social Ticketing Feature

Designing a collaborative planning flow for Ticketmaster that helps friends decide faster, share the planning load, and keep everything in one place.

ROLE

ROLE

UX/UI Designer

UX Researcher

UX/UI Designer

UX Researcher

PRODUCT

PRODUCT

Ticketmaster Concept

Feature, iOS App

Ticketmaster Concept

Feature, iOS App

TIMELINE

TIMELINE

July-August 2025

(4 Weeks)

July-August 2025

(4 Weeks)

TOOLS

TOOLS

Figma, FigJam,

Otter AI, Zoom

Figma, FigJam,

Otter AI, Zoom

“Plan with Friends” is a feature concept I designed for Ticketmaster during my Designlab capstone to simplify messy group event planning. Research and interviews showed that people coordinate concerts across scattered chats and links, so I explored concepts, mapped flows, and tested wireframes to find clearer solutions.

The final prototype brings group planning into one place with friend invites, shared pages, voting, and lightweight chat—helping friends decide faster and collaborate more easily.

Background

Background

Planning a night out with friends often sounds fun, but in practice it can feel messy and stressful. People send links back and forth, forget to reply, and one person usually ends up doing all the work — from choosing an event to fronting the money for everyone else.

Ticketmaster’s existing flow works well for a single, decisive buyer. But for groups, the lack of in-app collaboration means coordination spills into other tools. That’s a missed opportunity both for users and for Ticketmaster, who could keep people engaged from inspiration to purchase.

To understand this problem more deeply, I explored how people actually plan events together and where the experience begins to break down.

Want a little sneak peak for the solution?

How might we keep group planning inside Ticketmaster and support shared decisions in a way that feels natural and low-pressure?

Research & Discovery

Research & Discovery

To understand how people actually plan events with friends, I combined secondary research, competitive analysis and user interviews. This helped me uncover where coordination breaks down and what a supportive in-app feature would need to do.

  1. Secondary Research

  • 95% of fans want to attend more events, but many struggle to find someone to go with or to coordinate plans.

  • Scheduling conflicts and scattered communication are major blockers to attendance.

  1. Competitor Analysis

I looked at tools like DICE, Eventbrite, WhatsApp and Tricount:

  • They offer sharing (links, invites) but not a full decision-making flow.

  • None combine event discovery, group coordination and purchase in one place.
    This highlighted a gap for a truly collaborative planning feature within Ticketmaster.

  1. Qualitative Interviews

I interviewed 6 people aged 23–34, from frequent planners to more passive participants. Across conversations, the same themes showed up:

  • Group chats are messy and decisions drag on.

  • The same person usually takes charge and feels the pressure.

  • One person often fronts the cost and then has to chase payments.

  • Passive participants feel overwhelmed by chat noise and forget to respond.

  1. Empathy Map

This creates slow decisions, frustration for planners, and scattered information. My goal was to imagine a social planning experience that fits naturally into Ticketmaster without overwhelming users or introducing unnecessary friction.

The feature needs to reduce emotional load, simplify decisions, and share the planning responsibility between friends - not just make buying tickets faster.

The Personas

From the research two clear archetypes emerged: the overwhelmed organiser and the easy-going friend who wants to join without doing all the legwork.

Kira – The Reluctant Planner

Kira loves going to events with friends but often ends up organising everything herself. She worries about letting people down, feels responsible for keeping plans moving, and carries the emotional weight of making the “right” decision.

Tom – The Flexible Participant

Tom is easy-going and loves being included, but he often forgets to reply or feels overwhelmed when too many options appear at once. He needs simple choices, clear information, and gentle nudges to stay engaged.

The Challenge

The Challenge

Kira and Tom want to enjoy events together, yet their needs clash in subtle ways. Kira wants support, clarity, and shared responsibility. Tom needs a low-effort experience that keeps him involved without adding pressure.

This tension shaped the core challenge of the project:

How might we help Kira share tasks and decisions in a natural way?

How might we design a flow that prompts Tom gently without pressure?

The Solution: "Plan with Friends"

Plan With Friends brings group planning into Ticketmaster so friends can make decisions without juggling multiple apps. It balances the needs of both planners and passive participants, making the process feel lighter and more collaborative.

Create a group for an event

Start a planning space directly from the event page or your account.

Invite friends

Send invitations via link or directly from your friend list.

Create and vote in polls

Let the group decide on dates, seats, or events with clear, time-bound polls.

Shared dashboard

See all event details, decisions, and next steps in one place.

In-app chat threads

Keep conversation focused around a specific event instead of scattered across chats.

Gentle reminders

Nudge friends who haven’t voted or confirmed yet, reducing pressure on the planner.

Mapping the Journey

Understanding how both roles move through the flow was essential. I mapped the journey from discovering an event to confirming tickets to ensure the feature supported forward momentum rather than adding friction.

The flow highlights two perspectives working together toward a shared decision:

  1. The Planner – starts the group, creates polls, nudges the group forward

  2. The Participant – joins, votes, and stays updated without having to manage everything

Wireframes: From Low to Mid-Fidelity

Once the concept was defined, I moved into wireframing to turn ideas into tangible flows. I started with quick low-fidelity layouts to nail the structure and decision points, then evolved them into mid-fidelity screens that align more closely with Ticketmaster’s existing patterns.

Accessing the feature and creating a group - Version A and B

Inviting friends via Ticketmaster or via link

Group Dashboard with Event overview, Poll and Chat Section + "Create a Poll"- pop-up

Usability Testing - Mid-Fidelity Prototype

To validate the early flow, I ran five short moderated tests with the low-fidelity prototype. I also tested two entry points (Flow A vs Flow B) to see which felt more natural when starting a planning group.

Tasks tested

  1. Start a planning group from an event

  2. Invite friends (via Ticketmaster & via link)

  3. Create a poll

  4. Vote on an existing poll

  5. Navigate the group dashboard to understand next steps

What went well
  • Users quickly understood the overall concept and liked that planning stayed inside Ticketmaster.

  • Creating and participating in polls felt simple and clear.

  • The tabbed navigation felt familiar and aligned with Ticketmaster’s existing patterns.

What could be improved
  • Flow A was preferred, but some users didn’t notice it immediately — it needed more visibility.

  • Poll creation lacked feedback (“Did I create the poll?”).

  • Active vs. closed polls looked too similar; users wanted clear status indicators.

  • “Invite via Ticketmaster” needed small microcopy to explain how it works.

Key takeaway

The core flow was intuitive, but users needed clearer cues, clearer feedback, and a more noticeable entry point to feel confident throughout the experience.

High-Fidelity v1

After refining the flow with low-fidelity testing, I created the first high-fidelity version using Ticketmaster’s brand identity and interface patterns. This version made the experience feel closer to the real app and addressed the most important early feedback.

Usability Testing – High-Fidelity v1

To validate the updated design, I ran a second round of moderated usability tests with five users. This round focused on the two core tasks:

  1. Starting a planning group and inviting friends

  2. Creating and interacting with a poll

What went well
  • Group creation and invitations felt intuitive and flexible

  • The feature felt well integrated into Ticketmaster’s existing experience

  • Onboarding messages helped users understand the flow

  • Invite methods (contacts or link) were clear and appreciated

What could be improved
  • Some interactive elements (like the poll question field) weren’t perceived as clickable

  • Poll confirmations and deadlines needed more visibility

  • Navigation back to the group dashboard wasn’t always clear

  • The homepage pop-up caused confusion as an entry point

  • Notifications (like “Friend voted”) were often overlooked

Key takeaway

Users completed all tasks successfully, but small usability blockers around clarity, feedback, and navigation needed refinement before the final iteration.

Iterations

Final experience

Discover an event in Ticketmaster and tap Plan With Friends.
  • Create a group and invite friends directly from the app.

  • Set up a poll for dates, seats, or events and share it with the group.

  • Friends vote, chat, and see a shared dashboard with all details.

  • Once a decision is made, the group moves smoothly into purchasing tickets together

The result is a more collaborative, transparent planning process that keeps the excitement of going to an event together, without the usual stress and coordination chaos.

Reflections & Next Steps

This project taught me how powerful it is to test early and design for different participation styles. Even low-fidelity prototypes revealed issues with navigation and feedback that I wouldn’t have caught from static screens alone.

Designing inside an existing system like Ticketmaster’s meant borrowing familiar components while still pushing for new behaviour – a balance between respecting constraints and advocating for user needs.

If I had more time, I’d explore:
If I had more time, I’d explore:
If I had more time, I’d explore:
  • Split payments and clearer cost-splitting flows

  • Group seat reservations before checkout

  • Richer notification settings and chat features for ongoing planning

Let's create something extraordinary

Let's create something extraordinary

This project is part of my Designlab UX/UI Bootcamp. If you’d like to collaborate on a digital product, improve a feature, or bring a new idea to life, I’d love to chat.